Virtual Goods Like Snopp Dogg Are Booming
Written by
MadameNoire
Published on
August 20, 2010
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(Mashable) — Branded virtual goods are set to take off in the next five years — in a big way. A report by social gaming platform Viximo and virtual goods platform Virtual Greats predicts that branded virtual goods (BVGs) will generate $150 million in 2013 and reach an annual revenue of $318 million by 2015.
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